A wearer of the gloves has the ability to nurture all plants and similar growing things. Plants held in the gloves will grow at twice the normal speed, and be free from disease for 100 days. Broken stems and leaves will heal with ten minutes attention.
The boots allow the wearer to pass through forests and shrubs, however dense, without hindrance. All penalties for difficult terrain are nullified in such conditions. The natural world remains unaffected by the wearer’s passage and they cannot be easily tracked through such terrain.
Only rangers above 6th level have a chance of tracking the wearer, and (i) this should be one of their favoured terrain types and (ii) they should have the Hunter archetype. The boots leave so little imprint that the surface should be treated as bare stone (see DMG 5e p244). Thus, a base DC of 20 even for such gifted trackers.
A wearer of both gloves and boots can additionally identify healing or poisonous plants within twenty feet. The wearer knows the name of the plants, and whether they are health-giving or injurious, but not necessarily how they should be used to best effect.
No attunement required.
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